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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Helldivers drops a major info motherlode

Whenever I've looked at my release list, I had to think really hard what the heck Helldivers was. Happily, the developers, Arrowhead, have a big old post with new screens on the PSN blog to light up the situation. We've got aliens, mechs, varied planets and lots of shooting. Add to that lot, the high-class polish being applied to the game (sure these are likely PS4 pics, but it should scale nicely) and it looks like a real winner.


And IGN has a video of it in action on PS4.


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Currently playing on my Vita/PS3/PS4/PS5


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