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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

God Eater 2 rakes in the cash in Japan

Namco Bandai (soon to be known as Bandai Namco in the west, just to screw with us) has announced its latest quarterly figures in Japan, along with some game sales info. GOD EATER 2 was their top seller on PSP/PSV,  having sold 630,000 copies while GUNDAM BREAKER on PS3/PSV sold 400,000 copies.

No breakdown beyond that but that they're decent numbers and God Eater 2 is likely reaching a million by the time it hits the west and gets a budget releases. Is that enough for Namco to get working on a God Eater 3? Given its Shift team is helping out on the multiplayer for Freedom Wars, perhaps that not needed - it can work its magic on other projects and claim a share of the spoils.

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