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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita diving sales in Japan still better than 2013's highs

After all the fun here comes the slow season. Few new releases and dying hardware sales. Last year, Sony's sales dived into a trough of sub-20,000 sales that it took most of the year to get out of. This time it dives back down from recent highs of 80,000 a week to just 30,000. That 'low' is about as good as most of the Vita's 'highs' from last year (big releases aside). I'd guessing the first two weeks of 2014, the Vita sold what it took until the end of February to hit last year. That's good - for Japan!


On the games side, Final Fantasy sales dived to 12,000, likely due to lack of stock, to cling onto the top 10. Vita TV and PSP also halved in sales with the new TV dongle starting to suffer very badly. If this is the PSP's final year, it has done Sony proud.


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Currently playing on my Vita/PS3/PS4/PS5


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