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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Indoor Sports dents Super Icon's dev hopes

Indoor Sports World on the Vita wasn't a big hit, as the dev's own post-mortem suggests. I picked it up on the back of Life of Pixel to support them, and the upcoming Vektor Wars which I think will do a lot better. I'd have written a review, but it arrived among several big-name indie ports.

Bad timing and this semi-desperate focus on any big game as a Vita-seller thing threatens any smaller indies and their release, but that's part of the landscape in 2014. Indoor Sports could have been better tested, by their own admission, but also better planned. Call a game Sports World and people expect big things. Perhaps by sticking to its pub roots, throw in some cheeky/glam/funky bar staff and you're not setting new trends, but have a more friendly and expectation-meeting scene.

I won't comment on Sony's approvals process, but hope it will change, if the Vita is going to attract games and developers perhaps a less strict entry route and a few more updates are the way to go. Good luck to Super Icon this year and better luck with Vektor Wars.

Looking wider afield, the Vita became an indie beacon in 2013, but now it has to deliver sales, otherwise indies will move on and look elsewhere. That's down to hardware units shifting and Sony promoting its solid line-up continually. These games need to sell for months and months make money and Sony - as a platform not drowning in titles like iOS and Android - needs a better way to promote quality and variety, not just this week's new game.

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