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June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Indoor Sports dents Super Icon's dev hopes

Indoor Sports World on the Vita wasn't a big hit, as the dev's own post-mortem suggests. I picked it up on the back of Life of Pixel to support them, and the upcoming Vektor Wars which I think will do a lot better. I'd have written a review, but it arrived among several big-name indie ports.

Bad timing and this semi-desperate focus on any big game as a Vita-seller thing threatens any smaller indies and their release, but that's part of the landscape in 2014. Indoor Sports could have been better tested, by their own admission, but also better planned. Call a game Sports World and people expect big things. Perhaps by sticking to its pub roots, throw in some cheeky/glam/funky bar staff and you're not setting new trends, but have a more friendly and expectation-meeting scene.

I won't comment on Sony's approvals process, but hope it will change, if the Vita is going to attract games and developers perhaps a less strict entry route and a few more updates are the way to go. Good luck to Super Icon this year and better luck with Vektor Wars.

Looking wider afield, the Vita became an indie beacon in 2013, but now it has to deliver sales, otherwise indies will move on and look elsewhere. That's down to hardware units shifting and Sony promoting its solid line-up continually. These games need to sell for months and months make money and Sony - as a platform not drowning in titles like iOS and Android - needs a better way to promote quality and variety, not just this week's new game.

Currently playing on my Vita/PS3/PS4/PS5


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