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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Commence Operation Hatsune Miku crazy marketing

No matter how much of a macho gamer you are, you all really want to get your hands on this reversible Hatsune Miku bag that is part of the marketing effort for the Project Diva 2nd F game, don't you? This and other oddities, including a freakish doll and what I hope is a mouse mat, are all part of Sega's cunning plan to help flog more copies and merchandising.


Not that the game needs much help as it was one of the Vita's best selling titles last year and will likely do just as well, if not better given the Vita's rocketing sales, on launch in February. Anyone else think the west is missing out when it comes to merchandising? I don't mean £9.99 for a mug, £50 for some headphones with a logo or the £80 limited edition with a plastic figure, but the weird and crazy stuff most games in their weird and crazy universes could offer alongside the game at launch.

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Currently playing on my Vita/PS3/PS4/PS5


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