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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita TV creeping outside the homeland

While sales may have fallen to niche status in Japan after the opening week, Sony will be looking to other territories to boost take-up of the screen-less Vita. It goes onsale in Singapore, Malaysia, Thailand, Indonesia and The Philippines early next year and will likely head west when the Vita 2000 arrives, I'm still guessing end of February for that. 


Again, the big question will be where are the games that will help sell it? Sony has Soul Sacrifice Delta and Freedom Wars on the way, but aside from a new Hatsune Miku the list looks pretty bare. 

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Currently playing on my Vita/PS3/PS4/PS5


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