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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales up thanks to PS4, but probably not by much

Industry mag MCV has been talking to Sony and got some numbers out of them about Vita sales. Trouble is they're no good at all. Unlike the Japanese numbers which are based on store sales, and statements from Nintendo where it is happy to talk about passing 2 million UK sales, all Sony offer is a 68% rise during the week that the PS4 launched and by 65% the following week.

So if the Vita sold 1,000 units in the UK before the PS4 launch, it sold 1,680 during PS4 week and 2,772 the next. The real numbers might not be much higher. Why would I think that? Because Sony is so reticent to give the real figures that they have to be appallingly low, and because if Tearaway - the biggest and best Vita game of the year - fails to dent the charts, there really aren't many buyers out there.

Sure, Sony could give us the real numbers and I might be wrong (or staggered at their hugeness) but I doubt it. And since there's no figures on game sales at all, why should any third-party developer care to risk their time and money on a Vita project?

There's also the question of what happened the next week? if sales are tailing off again then the PS4 bump for the Vita was very small indeed based on eager Remote Play users, rather than new gamers. Thank the lord for Indies I guess!

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