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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Vita sales up thanks to PS4, but probably not by much

Industry mag MCV has been talking to Sony and got some numbers out of them about Vita sales. Trouble is they're no good at all. Unlike the Japanese numbers which are based on store sales, and statements from Nintendo where it is happy to talk about passing 2 million UK sales, all Sony offer is a 68% rise during the week that the PS4 launched and by 65% the following week.

So if the Vita sold 1,000 units in the UK before the PS4 launch, it sold 1,680 during PS4 week and 2,772 the next. The real numbers might not be much higher. Why would I think that? Because Sony is so reticent to give the real figures that they have to be appallingly low, and because if Tearaway - the biggest and best Vita game of the year - fails to dent the charts, there really aren't many buyers out there.

Sure, Sony could give us the real numbers and I might be wrong (or staggered at their hugeness) but I doubt it. And since there's no figures on game sales at all, why should any third-party developer care to risk their time and money on a Vita project?

There's also the question of what happened the next week? if sales are tailing off again then the PS4 bump for the Vita was very small indeed based on eager Remote Play users, rather than new gamers. Thank the lord for Indies I guess!

Currently playing on my Vita/PS3/PS4/PS5


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