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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Final Fantasy X HD trailers rock the web

There seems to be about half-a-dozen of these videos suddenly floating about. Here's the most relevant one, focusing on gameplay, the others are mostly the lovey-dovey renders we've seen in part before. With an end of year release for Vita and PS3 in Japan, here's hoping Square Enix don't delay the March western release

Remember, that's for the PS3 version, no news on the Vita yet, which worries me that PS3 sales will make the Vita version largely redundant, if and when it does arrive.

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Currently playing on my Vita/PS3/PS4/PS5


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