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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japanese sales dig in for the winter, as the Criminal Girls arrive

Just four weeks to go in the year and the Vita plus its TV pal remain stable at around 25,000 sales combined, 20K for the Vita, 5K for the TV unit. Final Fantasy X HD should give things a kick to the end of 2013, but its certainly been a better year overall for the Vita, while still far from a winning brand.

There's no Vita game in the top 10 this week which is a recent rarity. God Eater 2 is nudged down to 12, selling another 20,000 and reaching 325K boxed sales, the Criminal Girls land at 14 selling 16,000 copies and Dynasty Warriors 8 makes it in at 19 selling not far off 12,000.


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Currently playing on my Vita/PS3/PS4/PS5


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