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 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Remote Play may kill core Vita development

Here's a little bit of history with my tech-writer hat on:

  • In the 80s/90s, IBM launched versions of OS/2 with DOS (and then Windows) support. No one much bothered to develop OS/2 apps unless IBM paid them, as they could use the Windows apps. OS/2 died horribly.
  • More recently, BlackBerry launched BB10 OS with limited Android app support. Not that many people developed bespoke BlackBerry apps. BlackBerry app development collapsed, as is the company. 
  • This month, Sony launched the PlayStation 4 with Remote Play for the Vita. The Vita now plays PS4 games. 

So, who would develop a PS Vita game that will sell maybe 100,000 copies (likely less) when it could develop a more powerful PS4 game on a booming high-profile platform, that could sell a million?

The answer is Sony, with a bonus point for third-party developers that Sony pays (see Assassin's Creed). And looking (outside Japan) there are few games coming from third parties outside Traveller's Tales titles.

Indies are a different case with smaller profit needs, access to a tight platform that's easy enough to port/code for, and a keen captive market looking for quick-and-fun entertainment.

So, while there's some hope that increased Vita sales on the back of Remote Play and PS4/Vita bundles will see more games from third-parties come out, don't hold your breath.

Currently playing on my Vita/PS3/PS4/PS5


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