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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Idea Factory's bright spark, an international site

The cunning developers at Idea Factory produce some of Japan's quirkier titles (at least quirky in the western sense). Many of its titles are brought to western shores by Nippon Ichi or Aksys, so now the company has put up its own site to concentrate all that fun and news in one place.


So now, you know where to look for more info on Sorcery Saga, an RPG about cooking for the Vita, Hyperdimension Neptunia and several others. There's also a Facebook page and Twitter account to follow with some prizes on offer for joining up.


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Currently playing on my Vita/PS3/PS4/PS5


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