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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Editorial, Tearaway marks the most important week in the Vita's life

With the glowing reviews piling in for Tearaway, and sales figures looking good for God Eater 2 and Vita TV in Japan, this week's news will put Sony's handheld in its best light since launch, or last winter's AC3/NFS/COD trifecta if you're keeping score.

So, go on then Sony, impress us with a marketing blitz to end all campaigns. Shower the world with press highlighting this game's unique style and sense of warmth. Fling the scores in the faces of disbelievers, show parents that gaming doesn't have to be all death and violence (but beware of paper cuts).

Sony has one shot, this year, to sell some Vita handhelds, to get a new generation of gamers on-board and to build some confidence in the machine for other developers to hang new games on to. Tearaway should be everywhere, on bus-stops, on television, being talked about by rappers and reality TV stars, it should be on the cover on non-gaming magazines and in tabloids.

With Killzone, the best portable first-person shooter ever, alongside, a mass of low-cost great indie games and a decent library of core games, the Vita as a consumer concept has the potential for some mass appeal. So, go on Sony, get out there and sell it all the way to Christmas and beyond.

Sure there's a new console you need to advertise too, but if Sony really still believes in the Vita, Iota and Aoti, and the Squirrel King should be peering round the corner of every single PlayStation commercial and advert. Yes, there's always 2015 and another couple of Sony-developed exclusives to go, and maybe some nostalgia gaming and JRPG goodies for the core, but Tearaway is the sparkling line in the sand for new gamers, so don't screw this up! (Just as the company plans to find a $100 million savings, oops)

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Currently playing on my Vita/PS3/PS4/PS5


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