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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Cinderella looks freaked out in Soul Sacrifice Delta

Sony has put up some new pics of that Disney definitely wouldn't approve of with the fairy tale princess going all Human Centipede. The game is definitely aiming to add some further shock value to its array of freaky demons. You have to hope a trample frenzy is one of her attacks.



There's also Dindoran, a witch character with a finger that can do a lot of damage, throwing out some powerful spells. Plenty more pics and details of new magic and costumes (in Japanese, with auto-translate) over here.




Currently playing on my Vita/PS3/PS4/PS5


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