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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Toukiden passes 500,000 sales in Japan, winging its way west

And they say original IP games don't sell! Tecmo Koei's Toukiden on the Vita has now sold around 470,000 physical copies and will easily have passed half-a-million thanks to digital sales in Japan. All that as we await the arrival of the western version. With God Eater 2 to come in Japan, that'll likely soon claim the sales record, but its good to see original games can sell, even on a modestly popular format like the vita, which is approaching 2 million Japanese sales, so around a quarter of gamers own it I guess.

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