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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

TellTale working on a Star Wars adventure?

Having brought (or bringing) Walking Dead (Seasons 1 and 2) and The Wolf Among Us to the Vita, what will Telltale do next? After all, its clever little cel-shading engine could be tuned to cover almost any saga or story? In a recent Reddit chat, the team are dropping some strong hints that a Star Wars game could be among the next topics for them to cover.


So, what would you fancy, a dark and dingy Boba Fett adventure, some early Han Solo smuggling exploits or a full-on Empire vs. Rebellion scrap from one of the distant corners of that galaxy far, far away? Its unlikely they'd be allowed to get away with a Teen or Mature rating on any such game, but it could still push the darker side of the series

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