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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Kickstarted RPG Liege gets its art together

Back in the summer (you know when it was warm), Liege was on Kickstarter with a Vita stretch goal. All of that got funded and the Coda Games team, led by John Rhee are now hard at work on building the game. A recent update on the KS page shows off their approach to the game's art (final version below, check the post for the creation process).


There's also a sneak listen for some of the soundtrack, and some discussion of how Unity helps them handle the 2D and 3D graphics translation and interaction. An interesting glimpse into the development processes.


Currently playing on my Vita/PS3/PS4/PS5


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