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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Invizimals won't only exist on your Vita's screen, real toys coming soon

Based on the success of Skylanders, and I don't know how Disney's toy-game thing is doing, but Sony has got a toy tie-in deal to go with those beasts behind the sofa, Novarama's Invizimals. I'm not sure if that'll be like a smart-toy service that interacts with the Vita or just some fluffy or plastic versions of the monsters from the screen.

With two games out later this month, Invizimals could lead the child-friendly charge for the handheld and PS3, but those toys had better arrive fast to make an impact on the shelves. Invizimals: The Lost Kingdom and Invizimals: The Alliance are coming to PS3 and PS Vita on October 30th

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