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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

More Kickstarting love comes to the Vita, Mighty No. 9 a possibility

While Project Phoenix has now been confirmed as a Vita title on Kickstarter, and the Starlight Inception team have mentioned that a beta for its space shooter is now with Sony for approval, the team behind Mighty No. 9 is being considering portable versions of its Mega-Man inspired platformer.

 Another message we have gotten loud and clear: A portable version of Mighty No. 9 is something many of you are excited about — and believe us, we would love to see it happen as well. Potential 3DS and/or Vita versions of the game are something we’ve been discussing since the earliest stages of this project, as handhelds are something our developers have plenty of experience with. Unfortunately, that experience tells us that these things cost money — however, the road to making them a possibility is relatively straightforward: If we continue to see more and more fans asking for portable versions of Mighty No. 9, and if we’re able to set and achieve stretch goals that would justify the cost, we would be thrilled to make this happen. In the meantime, we’ll continue watching for more feedback and start working up more detailed budgets just in case, so please continue to let us know how much of a priority this is for you. Thanks!

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Currently playing on my Vita/PS3/PS4/PS5


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