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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Atelier Rorona gets a graphics update comparison video

Two trailers in two days marks the progress in the latest Gust RPG to hit the Vita. Remakes and remixes are increasingly in vogue, here's Gust's Atelier Rorona revamp, Alchemist of Arland, for the Vita showing off the new, slightly larger and more expressive visuals compared to the original. As usual, no word of a western version yet, but the Ateliers do eventually make it our way. Expect to see more of the game in action at Tokyo Games Show, check out the official site here. The second video seems to be the girls having a chat, wow!



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