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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Arc System Work's Tokyo Twilight Ghosthunters trailered

Arc is expanding out of the BlazBlue world and into something a bit spooky, developed by ToyBox. Its hard to tell what the Tokyo Twilight Ghosthunters game is like, based on the lengthy exposition trailer, but I'm guessing there's some spiritual busting to be done, in between a lot of visual novel style studying. UPDATE: Someone has some in-game footage from TGS, still not much the wiser.

When the only bit of English is "Graphic Horizontal Object STreaming" then I'm at a bit of a loss. There's a website here where more info will hopefully enlighten us. While Arc were kind enough to bring BlazBlue to western gamers, I'm not sure this will really translate, but it does have a certain style to it.



Currently playing on my Vita/PS3/PS4/PS5


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