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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Arc System Work's Tokyo Twilight Ghosthunters trailered

Arc is expanding out of the BlazBlue world and into something a bit spooky, developed by ToyBox. Its hard to tell what the Tokyo Twilight Ghosthunters game is like, based on the lengthy exposition trailer, but I'm guessing there's some spiritual busting to be done, in between a lot of visual novel style studying. UPDATE: Someone has some in-game footage from TGS, still not much the wiser.

When the only bit of English is "Graphic Horizontal Object STreaming" then I'm at a bit of a loss. There's a website here where more info will hopefully enlighten us. While Arc were kind enough to bring BlazBlue to western gamers, I'm not sure this will really translate, but it does have a certain style to it.



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