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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

A video comparison of the OLED and LCD Vita screens

Another day, another Japanese store, another look at the two screens in action, after the fuss of the original photo. Besides the innate colour and brightness of the OLED its pretty hard to spot any differences, although when the camera pans left and right a couple of minutes in, it looks like the view angle is a little narrower on the LCD display, but that's kind of what you'd expect (and who plays Vita looking in from the side).

One thing I would like to know is, are the speakers any better? Smartphones have got a lot better in the audio department, and it'd be a serious benefit to play games without being camped in my headphones. Unfortunately in this loud store, we won't be finding any answers.

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Currently playing on my Vita/PS3/PS4/PS5


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