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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

$220,000 for a Taxi Journey? Another Kickstarter could make a cool Vita game

Taxi Journey is the latest Kickstarter game to add a Vita version as a stretch goal, at the $220K mark. It is already 5% funded on its first day and sounds like a distinctive and endearing game. Developed in France by Lexis, it is described as a puzzle adventure game and the team has some 20 years experience developing adventure and mystery titles.

Give it a go, if you have some spare beans, but you know I think most of us are still waiting for a proper remake of Captain Blood.


Note, an English version of this video is on the Kickstarter page.

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Currently playing on my Vita/PS3/PS4/PS5


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