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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

WRC 4 gets a first trailer from Milestone

Milestone is keeping motorsports rolling on the Vita with both MotoGP and WRC games, and the second Vita instalment in rallying is on the way. As is usual, the developer is showing off the big-console version in action first, but the Vita versions have been pretty fine looking in comparison.

So, here's a first peek at WRC 4 in action, bringing the Swedish forests zooming past the windshield, both previous games have pinged in and out the mid-reaches of the chart, lets hope this one can stick around the higher places longer.

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Currently playing on my Vita/PS3/PS4/PS5


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