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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The Walking Dead lumbers to the Vita this week

The U.S. PSN is having a bumper week with loads of good stuff lined up for it. Add to that list the long awaited traumatic decision making process that is The Walking Dead. That'll go on-sale tomorrow on the States, no word on an EU release yet, but I'd imagine Sony wants some big games out to coincide with Gamescom.



If you've played it, you've seen it all, if not (or you only played the first episode), its a gripping and bruising ride through a zombie apocalypse with all kinds of small-town hell to go through. There's also the 400 Days DLC, and a full hardware bundle coming to US shelves.

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Currently playing on my Vita/PS3/PS4/PS5


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