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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony creates new Third Party Dev Group, port begging for real

In an attempt to get third parties back on board, Sony U.S. has a new team to 'reach out' and do deals. According to the blog post...

"The Third Party Relations team at PlayStation is well known for developing solid relationships across this industry, and this new group will work closely with our publishing partners to bring their beloved IPs to some new places. This means you’ll see even more great games on PlayStation platforms, including new IP’s, ports, and localized products. In addition, our partners who are currently in production will have us as a resource to strengthen their development process, ensuring quality and consistency on all Third Party. Contact me on Twitter through the ingenious and mesmerizing handle of @giocorsi"

Sounds like Sony has made port-begging an official job title, but hopefully it can tie titles and dev teams together. However, if you think that means loads of AAA games will flood the Vita, as lots of people are tweeting this later-day Shahid, think again. Unless it has a mad budget, Sony can't do much more than second division wheeler dealing. And if publisher x doesn't want game y on Vita, it just isn't happening *cough Capcom cough*.

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