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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Stealth Inc.

Curve Studio's Stealth Inc., defines perfect portable playability, so its odd the game started out on the PC (as Stealth Bastard). Its also so slick and polished, that it seems rather crude to tag it with the "indie" label. But since that's the way the Vita rolls these days, there you go.

Puzzling your way through 80 levels (plus the was-free, now cheap, DLC The Teleport Chamber levels), you need quick reactions, muscle memory and a sixth-sense to work your way around the tricks-and-traps that litter each scrolling area, packed with buttons to activate, computers to hack and security systems to navigate, using shadow and silence as your weapons. From scanning lasers and patrolling dustbin robots to roaming (but blind) sentries, its your task to open the final door and escape undetected, or more likely seen, but-unscathed and slightly smouldering.

To encourage you to do better there are the fierce challenges of medals, global fastest-time boards, and awards for not being seen or dying on a run. That's where the muscle memory comes in as you practice and retry a level to shave a few tenths off your time, trigger slides or blocks with nano-second precision and avoid cocking-up a series of jumps. Its all invigorating stuff and there's a host of unlockable Stealth characters with special features to add some tactics to your progress.

If you just want to get to the end, or master every level with an S rating, you can pick-up-and-play Stealth Inc forever, most levels take a minute or two to complete, but you can spend 5 minutes or so figuring your way around a tricky one, and then trying to do it "properly". Then there's the hidden secret Snitches on each level that provide a final layer of challenge, finding these requires extra exploration or mastery of a particularly challenging sequence.

So easy to describe, so fun to play and yet a right bastard to master, that's the game in a nutshell, its only a £1 more expensive than the PC version, and you get Cross Buy with the PS3, but it doesn't look quite as perfect on the big-screen.

Price: £7.99 (PSN) Curve Studios
Score: 9/10
Progress: Set of Doors No. 6
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Currently playing on my Vita/PS3/PS4/PS5


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