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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Pets to piddle all over your Vita

Sony is following in Nintendo's wet shoes and piling in a bunch of pets on to the portable. Feed em, tickle em, dress them up and other stuff. Spiral House are the team behind the game, which admittedly looks a lot better than the endless DS puppy titles.

It tries to one-up those versions with more gameplay, but, frankly, while the Vita needs more games and to appeal to a wider audience, this is one I think most of us will pass on. Unless the pup grows up to be included in a future Call of Duty title.

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Currently playing on my Vita/PS3/PS4/PS5


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