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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Open Me to come with trial version, many pricing options

Quirky augmented puzzler Open Me arrives on the European PSN on Wednesday, with a trial version there to encourage everyone to have a go. Then rather then splash out on the full game we'll be able to buy packs individually or in bulk depending on how much you want to play the game. There's also some free extra packs when you buy any one of the sets, based around Gravity Rush, Toro and Tokyo Jungle.


More on the PSN blog, note there's a special AR card you  might want to print out ahead of time for the best experience. It all makes Peter Molyneux's cuboid effort look rather tame.

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