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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Visual otome novel Sweet Fuse coming to western PSPs and Vita

Since the recent news has gone all Japanese again, I might as well throw in a PSP story to keep things in balance. Aksys is bringing a Sweet Fuse mystery visual novel from Idea Factory to western audiences. The game ships on August 27, for PSP in the U.S. (on Amazon with a pre-order gonk) and Europe on PSN, so you should be able to play it on your Vita.


Set in a theme park, there's a bomb threat that can only be countered by playing in a sick week-long game among the rides and games, which sounds pretty neat. Official site here.

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Currently playing on my Vita/PS3/PS4/PS5


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