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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

SuperIcon's Vektor Wars, loving vectors on the Vita

SuperIcon (Life of Pixel) is hard at work on Vector Wars, developed in Unity, it was announced last week and is confirmed for the Vita among other formats. Check out the dev blog link above for details, but its a little similar to Vektropolis, which seems to have fallen off the radar, and looks pretty spiffy.


From the early peek, it seems to offer a great-looking city to explore and engage in combat around, with bags of detail and effects that bring the old vectors to life. Throw in a bit of compelling story and plenty of action, and we should have a great game on our hands. 
From the post: "I used to love the old 80s style computer wireframe sequences and visual styling from movies like Escape from New York, Terminator, Tron - bright super saturated computer wireframe imagery. Also the classic early vector 3D games like Elite, Starglider, Mercenary & Battlezone - I spent many happy hours playing those games and I don’t think I’ve ever topped that feeling of immersion from exploring those early 3D worlds."


Check back later, the developers have promised some new screenshots and perhaps a video of the game in action, just for you!

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