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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Star Wars Angry Birds flocks to the Vita

I'll call this game SWAB, because that's what you'll need to stem the blood loss you'll spontaneously develop, when you see the price for it. Allegedly $40, for an iOS game that's free (with in-app purchases) that's hopefully a place-holder price, because publisher Activision is otherwise having some sort of chuckle normally associated with EA Sports Vita editions.

Perhaps the pricing, even with the delight of extra levels, is because most multi-device owners will already have, so is focused purely on slack-jawed consumers who are so dumb they think the term smartphone precludes them from buying one. Even so, that's a bit of a piss take. No sign of it on the UK store (update, launching in November apparently).

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Currently playing on my Vita/PS3/PS4/PS5


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