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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Spanish developer Revelo offering classic arcade action in Baboon!

Relevo is a newly certified Vita developer, having previously made mobile games, set up in the Basque part of Spain. Its first PSN project is Baboon! for the Vita, offering a mix of puzzles, strategy, and fun levels. The demo has apparently already won independent awards and is a great fit for a portable game playing audience, offering depth, original characters, simple controls and non-stop fun, and with pirate monkeys in a game, how can it fail?


In the game, you control Tumbili, a little monkey that bombs himself so he can proceed to the goal at the top of each stage. With different kind of bombs that have various effects, many worlds to explore and tons of puzzles to solve, “Baboon!” is going to be a fresh and funny addition to the PS Vita game catalog, and it is expected to be released next year.

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Currently playing on my Vita/PS3/PS4/PS5


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