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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New footage of Killzone Mercenary in action

Here's nearly nine-minutes of Killzone on the Vita in action, looking every pixel the big-screen game on a portable. From diving through a city to the usual combat fun, for me it has that almost old-school Quake 2 feel to it, which is no bad thing, but with all the modern trimmings.



Anyway, crank it up to HD and enjoy. Not long until release now, and the endless joy of proper multiplayer. And someone has kindly shared screens of their playthrough of the same level here.

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Currently playing on my Vita/PS3/PS4/PS5


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