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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Dragon's Crown trailer shows the nuts and bolts

Take yet another peek at Atlus' Dragon's Crown in action, with a bit more art and some of the menus, settings and systems that drive the game. Sure, its all in Japanese but the points are pretty easy to get across and, as ever, the game continues to look like one of the most gorgeous creations.



From potions to weaponry, talent cards, pets and skills and other goodies, this is so much more than a hack-and-slash side-scroller.

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Currently playing on my Vita/PS3/PS4/PS5


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