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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Ms. Germinator to clean up your Vita screen

You can't fool gamers by sticking a "Ms." in front of your old game and sticking a bow in the character's hair.

Oh, apparently you can. Creat Studios sequel looks pretty similar to the original game that arrived just a few months back. The rating has gone up from an "E" to a "10+" though, suggesting that its perhaps a little more filthy, or perhaps its the hefty use of eyeliner.



The original had a hefty price for a puzzle game at £7.99, perhaps Creat will see a little more sense this time around, particularly if there's a hefty reuse of code. I'm still waiting for Puzzle Bobble please.

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Currently playing on my Vita/PS3/PS4/PS5


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