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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Kickstarter RPG Liege gets a Vita version as a stretch goal

Its all good on the Vita crowd-funding front these days as Kickstarter project Liege from Coda Games joins the likes of Soul Saga and others with a portable version. The game offers a modern re-imagining of the classic 16-bit RPG with focus on story, artwork and tactics.



It has already reached double its original funding aim of $15,000 with 12 days to go, but why not chip in to help reach the $52,000 needed for Vita and PlayStation 4 versions. Liege has just under two weeks to hit that mark for a Vita version, so spread the word.

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Currently playing on my Vita/PS3/PS4/PS5


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