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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

What's written in the world of Gravity Rush

I've been playing Gravity Rush a lot recently (as you'll know if you follow me on Raptr) and enjoying the fantastic world that Kat gets to explore. But what's with all the stylised writing all over the place? That was one of many questions unresolved, but one player has spent some time investigating.



Figure out what's being said on the architecture and notices around the areas like Pleajeune and Auldnoir  in this handy article,

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Currently playing on my Vita/PS3/PS4/PS5


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