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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Total Recoil hitting the Vita in July

This looks so familiar, wasn't there a series of 3D0 games that tried this kind of perspective and theme? Failing that you can always go back to Ikari Warriors or Commando. Anyway, this Android (more kudos to Shahid for getting it over) game is being ported and hopefully improved for the Vita.



It looks like great fun and there's a blog post on the US PSN with some art and screens, and a Facebook page to follow for more information.

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Currently playing on my Vita/PS3/PS4/PS5


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