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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Chillingo joins the PlayStation Mobile fraternity, iBomber Defense and Feed me Oil inbound

With some great games, and a fair volume of titles, arriving on the PlayStation Mobile side of PSN in recent weeks, perhaps there is hope for this slightly-maligned Vita and Android format. It will certainly get a lift as Chillingo has signed up to publish games for it.


Don't expect much in the way of new titles, at first. It looks like we'll be getting a steady stream of current hits including Feed Me Oil, Little Acorns, iBomber Defense and Roll in the Hole. But if there's enough interest it's not a massive challenge to bring new releases in parallel with their regular mobile equivalents.

I've played a bit of iBomber in the past, and that's likely the most core gamer friendly of them, but I'm sure the others all have their own quirks.

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Currently playing on my Vita/PS3/PS4/PS5


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