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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vivid's Real Boxing still coming to the Vita

I thought this had dropped off the radar, after Polish developer Vivid seemed to be focusing on those hundreds-of-million selling iOS and Android (including Nvidia's Shield handheld) devices with its titles like this and Ski Jumping Pro. The Vita logo had dropped off its games and little news was coming out.


However, it now appears that Vita's first boxing game will hit the US PSN in August with an EU release likely around the same time. Polish gamers will get a hands on at a Vita meeting in Warsaw  In the meantime, I'll put this back on the release list.

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Currently playing on my Vita/PS3/PS4/PS5


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