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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales around 15,000 a month in America, ouch!

While Michael Pachter may be a self-serving games gimp to most, he should at least know the numbers from his day job as an industry analyst. So, when he says that estimates for April's NPD figures for the Vita are around 15,000 units (which is what it often sells per week in Japan) then its time for another wince and clench from existing happy (or unhappy) Vita owners.

Every time a number does appear, it seems way below what the Vita needs to attract western (and even Japanese) developers, beyond the welcome indie hordes. And, while there might be a last push from E3 up to Christmas, if the Vita doesn't take off dramatically by that point, then Sony will have to look at refocusing its effort on PS3/PS4 since developing big games at a major loss can only be tolerated for so long.

Which leaves us pretty much six months for a GTA, Gran Turismo or proper Call of Duty or Monster Hunter -esque title that will help sell millions of handhelds. Even if a new big-hitter does appear, with the next-gen hardware imminent, it is hard to see gamers flocking to a portable for just one or two games.

Perhaps if Sony throws in a year of PS+ (I think "20+ free games with this console" sounds rather good) with new bundles then things may get moving, but based on those numbers and Sony's insistence on hiding the true figures, you know things can't be good.

The last hard figure for Vita sales was 2.2 million worldwide some 11 months ago. If it is over three million now, I'd be impressed and most of that from the Japanese price cut and recent resurgence. Yes, we're well past the "Vita has no games" issue now, but even the supposed system sellers, Persona 4 and Soul Sacrifice made the merest dent in the chart.

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Currently playing on my Vita/PS3/PS4/PS5


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