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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Starlight's full trailer lights up

After a tease last week, here's the full Starlight Inception trailer showing off Escape Hatch's Kickstarted game for the first time. We've got fleets, planets, fighters, tailfire, lasers, space stations, surface skimming action, explosions and everything else you'd want in a space combat game.



It all looks pretty slick with some impressive destruction when a big ship goes down (although I'm guessing this is all done on the PC version. Hopefully the Vita version will keep up the detail. More art, screens and details on previous posts.

If I had to say one thing about the game it looks a whole lot more than a $150,000 worth of game, so well done the Escape Hatch team.

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Currently playing on my Vita/PS3/PS4/PS5


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