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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Olliolli rolls forever on the Vita

Olliolli puts a skateboard under the feet of your endless runner in this new indie game coming to the Vita later this year. Check out a little more detail and behind the scenes developer stuff on the game's Facebook page.

Developer Roll7 is into all sorts of digital wizardry, but if they know what plays well could easily find a hit as the Vita is a bit light on down-to-earth urban games (and most other games when you think about it).


Due for release in November, keep an eye out for a game where grinding should be fun. Just the one image so far, but I reckon that'll do nicely for a slick art-style and well-crafted character, throw in some decent tunes and what's not to like?

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Currently playing on my Vita/PS3/PS4/PS5


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