Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share. His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done! What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me. Today, I own five Vectrex systems at home. Vector-based games ...
Gran Turismo 6 headed to the Vita, advantage GPS users?
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It was always a given that Gran Turismo would pack in new cars, tracks, and more amazing detail from Silverstone, Bathurst and other world famous circuits, and all the other stuff. The more open questions were, would it come to the Vita? And, what would it offer beyond the PS3 (or PS4) version that are surely the key formats for Sony and Digital Polyphony.
Answer, so far PS3 only, no news on any version but some news is being held back for E3. All the car details are up on the GT site.
It looks like the answer is through the use of GPS that drivers can use compatible vehicles, like a Toyota GT86, will be able to drive their local race track (on track days I'm guessing), and see their Silverstone (or wherever) laps recreated in Gran Turismo, allowing them to see it from the outside and learn from their mistakes and practice laps to get better.
That doesn't make much sense if you have to go home and do it on your PS3, but if you could see the action on a Vita, in your car in the pit lane, then things become a lot more useful. That's what I'm hoping will happen but the event is dragging out the news.
At a basic level, hopefully the Vita game will at least match the number of cars you see on track this time and run in native resolution to show the series off at its finest. Anything less and I don't think they should really have bothered. The event is on-going, will update with any official news:
Gran Turismo is most successful PlayStation franchise ever - over 70 million copies sold to date, almost 50% in Europe.
Car makers are increasingly important to the series (Nissan, Toyota and Ford are at the event, plus loads of classic racers).
GranTurismo 6 will launch this year on the PS3 platform, in time for the holiday season. Core parts of GT6's game engine will be renewed. GT5 was very complex; objective of GT6 is to make it cleaner and future proof. This will make GT6 run smoother; the rendering engine will be completely renewed for a better experience.
New graphics updates will increase dynamic range by 50x compared to GT5 for a richer graphical experience, comparing car movement between GT5 and GT6, we have achieved a visual much closer to real life.
GT 6 will run on PS3, with information sharing in some form with PC, tablets and smartphones (no mention of Vita), what the hell? Really Sony, that's it?
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