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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

First Freedom Wars/Panopticon screens and details emerge

Most of the the holes on the site are blanked out on Freedom Wars' official site for a staggered pre-E3 reveal, but a few have been filled in to show us our first look at the game in action. Interestingly there's a Yahoo maps logo on one, so likely the game uses real world mapping for 8-player online multiplayer, although that does sound odd for a game set in another time and another place.


UPDATE: Some text off the Japanese site has been auto-translated and reads roughly as: "In the far future, the Panopticon prison city dominates in a world that has been devastated, with no life outside its walls. In order to manage the sprawling mass of people, Panopticon imposes imprisonment for most humans and their sins. Criminals can participate in the war against the beasts and capturing other criminals, called "volunteer" labour to win their freedom. (Rough, but I think that's what it means.)


The character details look crisp, while the weapons have that slightly annoying oversize feel to them and there's some tentative proof that the game does manage the huge leaps as shown in the trailer.

Currently playing on my Vita/PS3/PS4/PS5


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