Featured Post

Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

First Freedom Wars/Panopticon screens and details emerge

Most of the the holes on the site are blanked out on Freedom Wars' official site for a staggered pre-E3 reveal, but a few have been filled in to show us our first look at the game in action. Interestingly there's a Yahoo maps logo on one, so likely the game uses real world mapping for 8-player online multiplayer, although that does sound odd for a game set in another time and another place.


UPDATE: Some text off the Japanese site has been auto-translated and reads roughly as: "In the far future, the Panopticon prison city dominates in a world that has been devastated, with no life outside its walls. In order to manage the sprawling mass of people, Panopticon imposes imprisonment for most humans and their sins. Criminals can participate in the war against the beasts and capturing other criminals, called "volunteer" labour to win their freedom. (Rough, but I think that's what it means.)


The character details look crisp, while the weapons have that slightly annoying oversize feel to them and there's some tentative proof that the game does manage the huge leaps as shown in the trailer.

Comments

Currently playing on my Vita/PS3/PS4/PS5


Please note, As an Amazon Associate, I earn from qualifying purchases.