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Saros delivers Returnal 2 in all but name

Housemarque's Returnal remains one of the best PS5 games. Built to kill, raised to die, and fine-tuned to annoy the shit out me while dragging me back in for yet another go at  2AM.  Not-a-sequel Saros ropes in my one of my favourite actors Rahul Kohli into the mix with proper shields, greater weapons freedom, Indian-styled visuals, and borrowing  Xenon 2: Megablast's palette and violence.  Saros is set on Carcosa, a shape-shifting, hostile alien planet. It changes on every death, where a total eclipse changes everything (very Pitch Black!). The video shows the first biome, hopefully the others shift up the palette more than Returnal did.  Along his journey he finds Nitya Chandran (Shunori Ramanthan), adding some depth to the Returnal-mayhem. The stunning environment Arjun explores is that of a lost ancient civilization fueled by the twisted enlightenment of the eclipse.  Saros lands in March 2026, check out the PlayStation blog post for more details on w...

First Freedom Wars/Panopticon screens and details emerge

Most of the the holes on the site are blanked out on Freedom Wars' official site for a staggered pre-E3 reveal, but a few have been filled in to show us our first look at the game in action. Interestingly there's a Yahoo maps logo on one, so likely the game uses real world mapping for 8-player online multiplayer, although that does sound odd for a game set in another time and another place.


UPDATE: Some text off the Japanese site has been auto-translated and reads roughly as: "In the far future, the Panopticon prison city dominates in a world that has been devastated, with no life outside its walls. In order to manage the sprawling mass of people, Panopticon imposes imprisonment for most humans and their sins. Criminals can participate in the war against the beasts and capturing other criminals, called "volunteer" labour to win their freedom. (Rough, but I think that's what it means.)


The character details look crisp, while the weapons have that slightly annoying oversize feel to them and there's some tentative proof that the game does manage the huge leaps as shown in the trailer.

Currently playing on my Vita/PS3/PS4/PS5


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