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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Starlight Inception developer update, approaching alpha

The Vita's first Kickstarted game is nearing a state of rough completion according to the latest developer update which shares with us a look at the Destroyer fleet in orbit around Earth. The Escape Hatch team says; "we believe we are now at or just past declaring Alpha – a very important milestone for predicting whether we will hit Beta sometime in June/July."


Recent achievements include:

• All models represented in game (though some are still ‘greybox’ assets).
• All UI and UI widgets are accounted for and represented in some sense
• All levels are playable from beginning to end (though potentially missing some production elements that are accounted for (i.e. scripting for or specific objectives, final voicework and art assets)
• All voice and sound are accounted for
• Voice script is finished
• Localization is accounted for
• All single player modes are accounted for and functional
• All multiplayer modes are accounted for and functional
• All features accounted for and functional
• Game functions on all intended platforms
• All ‘Fly Patrol’ levels are accounted for and playable
• Ships can be configured for levels
• Equipping ships with extra equipment works
• Command Points and scoring systems are working first pass
• Trophies are working first pass

Currently playing on my Vita/PS3/PS4/PS5


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