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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Starlight Inception developer update, approaching alpha

The Vita's first Kickstarted game is nearing a state of rough completion according to the latest developer update which shares with us a look at the Destroyer fleet in orbit around Earth. The Escape Hatch team says; "we believe we are now at or just past declaring Alpha – a very important milestone for predicting whether we will hit Beta sometime in June/July."


Recent achievements include:

• All models represented in game (though some are still ‘greybox’ assets).
• All UI and UI widgets are accounted for and represented in some sense
• All levels are playable from beginning to end (though potentially missing some production elements that are accounted for (i.e. scripting for or specific objectives, final voicework and art assets)
• All voice and sound are accounted for
• Voice script is finished
• Localization is accounted for
• All single player modes are accounted for and functional
• All multiplayer modes are accounted for and functional
• All features accounted for and functional
• Game functions on all intended platforms
• All ‘Fly Patrol’ levels are accounted for and playable
• Ships can be configured for levels
• Equipping ships with extra equipment works
• Command Points and scoring systems are working first pass
• Trophies are working first pass

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Currently playing on my Vita/PS3/PS4/PS5


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