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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

More corpses, more parties on the Vita, all aboard for a Blood Drive

We've already seen one Corpse Party title on the PSP/Vita, and another is on the way, Blood Drive. The sequel to Book of Shadows from 5bp will follow in the same vein. The first Vita game is down for £12 on the PSN store, if you want to give it a go, and I guess XSEED will bring the new one over too, if there's been enough interest.



Its a first-person point-and-click adventure style gameplay, with binaural 3D audio, dozens of endings, a “Darkening” system that slowly distorts both the game’s visuals and its characters’ decision-making abilities, and a host of unlockable extrs.

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Currently playing on my Vita/PS3/PS4/PS5


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