Featured Post

July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Jeff Minter to grace the Vita with a new Tempest game

Game design legend and sheep afficionado Jeff Minter has coded on most machines in existence with a steady stream of fun, intense, trippy arcade titles. That run will continue on the Vita with a new version of one of the finest games ever. Tempest 2000 was a must-own for the few Atari Jaguar owners out there, with hypnotic visuals, awesome soundtrack and a barrage of cool effects and endless play. A general update on the Llama blog lays out the details:
We are happy to announce that we have just begun work on a new game for the Playstation Vita. We’re going to base it on the essence of the original T2K. It’ll be the pure, straightforward shooter that maybe you hoped for when you first saw Space Giraffe. We’re not going to overload you with ultra psychedelia, but we will make it fluid and colourful and awesome-looking on the Vita’s delicious, vibrant OLED screen. We’re going to give you a perfect treat for your eyes, ears and thumbs with a modern extrapolation of one of the best shooters ever made on hardware that’s just perfectly suited for it, and in a way that retains the purity of the original design.
But there's nothing to show yet, so enjoy the Jaguar version in all its glory. I wonder how the Vita's widescreen will handle "tall" levels, if they're in the game, will we be able to tilt the screen up to see what's lurking at the top, or will that cause motion-queasiness issues in a game of this type? Can't wait to find out.



And if the questions keep coming up about is the Vita just an indie-hit machine, I guess we can wave Velocity Ultra and this at them while being too busy gaming to answer. I'd still like this lot to get a new lease of life on the Vita though.

Currently playing on my Vita/PS3/PS4/PS5


Any news or interview requests, please contact psp2roundup@gmail.com Please note, As an Amazon Associate, I earn from qualifying purchases.