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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Jacob Jones Bigfoot adventures to the Vita

Phew, I'm not mad, I saw this on the PSN blog yesterday but when I came to write it up it had vanished. I guess they blew some news deadline like they did with Star Wars Pinball.

Anyway, here we have a highly stylised adventure, powered by Unreal Engine 3, from some former Bizarre Creations types with script duties going to a proper TV comedy writer, which will look right at home on the Vita, more to follow soon.

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Currently playing on my Vita/PS3/PS4/PS5


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