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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Guacamelee reviews coming in, hot stuff

IGN has up the first review of indie-smash Guacamelee, giving it a sturdy 9/10.
Sure, Guacamelee may be short – too short, in fact – but this gripe is, in the end, a compliment to its quality. It left me wanting more. Guacamelee is one of Vita’s best games, a top echelon PSN game for PS3, and DrinkBox Studios’ best effort to date. More, please.
PocketGamer is also on the case with a Gold Award and a 9/10
Within those six hours, Drinkbox borrows from the best - with the world design of Metroid, and the puzzle-led mechanics of Zelda - and also adds its own twist, with tricky platforming sections and intensely enjoyable brawling. Mash that all together and you get Guacamelee - stupidly enjoyable, utterly silly, and quite possibly the best game on the Vita.



Looks like a another solid indie performer to go alongside Velocity Ultra and the others.

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Currently playing on my Vita/PS3/PS4/PS5


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